CTSNC ★ Scoreboard Module ★ 2.2

Fully customizable scoreboard with more then 1200 variables and an advanced Anti-Flicker!

  1. Engine Update

    herby2212
    Async Engine:
    • Changed some methods to prevent async errors
      • Player leave handling
      • Player join handling
    • Fixed Asynchronous entity track error
      • This error could appear in rare cases when teleporting more then 1000 blocks
  2. Performance Update

    herby2212
    General:
    * Changed title mechanic
    * Removed legacy support

    Performance:
    * Improved title lag
    * Fixed server lag that was produced by the scoreboard content updating

    IMPORTANT:
    • You need to use CTSNC 12.2 or higher
  3. The Legacy Update

    herby2212
    LegacySupport:
    * Option in the Scoreboard.yml
    * If enabled the old 32 character scoreboard engine will be used

    Developer Comment: This support is for persons which have problems/tps issues with the new engine.
    This doesnt mean that it will grant any improvements compared to the new/current engine.
  4. Another Performence Update

    herby2212
    General:
    * Optimized engine for updating the scoreboard
  5. Unlimited Scoreboard Update

    herby2212
  6. Anti-Flicker Performence Update

    herby2212
    Mechanism:
    * Changed to old mechanic, because of several problems like...
    • flickering / flashing
    • variable update timeouts
  7. Performence Update Fix

    herby2212
    General:
    * Fixed several error that were caused by the last update
  8. The Performence Update

    herby2212
    Mechanism:
    * Implemented scoreboard check
    * Performence improvements
  9. The Scoreboard Title / Marketplace Update

    herby2212
    Updater:
    * Changed to Marketplace updater
    • You will be informed when a new plugin version is uploaded on CTSNC Marketplace

    Scoreboard:
    * Changed replacement mechanism
    • Fixed title error
    • Allow longer scoreboard title/header
  10. Anti-Freeze Update

    herby2212
    General:
    * Removed CPU usage
    * Removed join lag/freeze

    Notice: It just tooked around 2 years to fix this problem. Did not expected it that hard :D